When executed the Player Save Node saves defined variables & vectors.
Select which variables & vectors to save in the Player Save Settings.
Player Save Settings are used to save player progression in a Hype.
From the Player Save Settings you can choose which nodes you want to be saved by the Player Save Node. Saved nodes will be loaded once the player starts the game.
The Player Save Settings menu has 4 Tabs:
|With this toggle on a player can chose to reset their progress if they wish
|Save using node
|Values are saved when the Player Save Node is executed
|Values are saved anytime a selected Number or Vector Node is updated
- A cooldown time is applied after each save to prevent server overload
The Saved tab displays all of the Number & Vector Nodes that have been marked to be saved.
The Number tab displays all Number Nodes used in the Hype.
The Vector tab displays all Vector Nodes used in the Hype.
If your save method is set to “Save Using Node” than executing Player Save Node will save all Numbers and Vectors that have been selected to be saved. If your save method is “Automatic” the values will be saved automatically each time a selected node is updated.
Saved values will automatically be updated in the marked Number or Vector Nodes when the player loads the Hype. However, keep in mind that when a player re-enters your Hype the Numbers & Vectors nodes that have been saved will not automatically share that value with other nodes unless they have been set-up to. Ensure your logic takes into account that these Nodes should share their values with any relevant nodes at the start of the Hype.
It really helps to name your Nodes. Number & Vector Nodes will be listed by the name given to them. If no name is given they appear as simply “Number” or "Vector" making it difficult to determine which Nodes are which when marking which Nodes to save.
HypeHype Live segment from September 8, 2022
Note: This demonstration is using an older version of HypeHype, some menus or UI may look different in the current version of the app.