The component has a direction, which is based on the node object’s transform. If the component is attached directly to the object itself, the direction will be based on the object’s transform.
|The target object the Transform is applied to.
|Executes the component.
|Executes the component at the start of the Hype.
|Determines if the component is executable.
|Determines if the transform action can affect the object's Physical component.
|Determines if the transform action should be in the object’s local space instead of global space.
|Type of the transform action (rotate, translate, scale).
|The value of how much the object is transformed when executed, based on the type.