Determines the camera position and allows the camera to be interactive. Only one camera can be active at a time.
|Target||Target for the camera to follow.|
|Enabled||Determines if the camera is active. Only 1 Camera component can be enabled at a time.|
|Limit X / Y / Z-Axis||Enables positional limit for the camera for each axis.|
|Is Orthogonal Camera||Determines if the camera is orthogonal.|
|FOV||Sets the Field of View in degrees.|
|Type||Fixed||Camera follows the target object in a fixed rotation.|
|Keep Behind||Camera follows behind the target object and rotates accordingly.|
|Look At||Camera stays in place while turning towards the target object.|
|Look Ahead Distance||Offset from the camera relative to the target.|
|Turning Smooth||Angular smoothing for the camera.|
|Movement Smooth||Movement smoothing for the camera.|
|Follow Mul Up||Camera’s dampening for upward movement while following the target.|
|Limit X / Y / Z Min / Max||Determines the limited movement range for the camera, when Limit X / Y / Z-Axis is enabled.|
|Angle Offset||Sets an offset to the camera in the form of a Y-Axis rotation. Only works when the Target is set.|
Getting Started Ch.6: Camera
Some basics about the camera.
Camera Movement Types
Demonstrates the different Camera movement Types.