Fetch data from the source object or Node and share it to other Nodes.
Note: The value inspector must be executed to fetch and share data.
Example: Value Inspector reads the “Speed” of an object from its Physical component via “Fetch Value” and sends it to a Text Node to display for the player.
Execute | Executes the component. |
- On Start | Executes the component at the start of the Hype. |
- Always | Executes the component on each frame. |
Enabled | Determines if the component is executable. |
Source | Link this to the node or object you want to inspect. |
Fetch From | Select the node you want to inspect. |
Data | Select the parameter/data from the Node you want to fetch. |
Value Output | Outputs the fetched value when executed. |
When the source is an object you will likely want to be fetching data from one of the Base Nodes
Object | Fetch Position or direction data. The object itself can also be fetched from the Object Node to send to Nodes with source or target inputs. |
Physical | Fetch data related to physics like speed and velocity as well as parameters from the Physical Node. |
Visual | Fetch data from the Visual Node like Visual Materials used or visibility state. |
Other Nodes | Data can be fetched from most Nodes however not all parameters may be supported. |
Pro Tip: Data fetched from the Value Inspector can be transmitted through Broadcasters to reduce visual clutter in the editor.
HypeHype Live Node demonstration from September 8, 2022
Make Counters That Track Screen Region Taps
5:13 • Stream Segment
Includes using Button, Text, Compare, Value Inspector & Time components.
Here's a link to the hype that shows how to implement and use the Value Inspector node: