Defines the surface of an object. It depends on the object itself how many material slots it uses. For example, a sphere uses only the first material slot, and a rubber duck uses the first three material slots.
Visual materials can be changed from the World / Visual Materials menu (on the bottom left side).
A material can be changed during runtime by inputting an integer to the slot property.
|Determines which Visual Material the object should use.
|Determines if the object is visible.
|Determines if the object casts shadows.
|Determines if the object receives shadows.
|If enabled, object ignores screen touches.
|Hides logic links connected to the object while it isn’t selected in the editor.