Play particle effects in your Hype!
New particle effects can be added from the Asset Browser or by creating your own!
Effects can be managed from the World / Particle Effects menu (on the bottom left side).
An effect can be changed during runtime from the Emitted Effect property.
|Target||If set, particle effect will play at the target object location|
|Executing||Plays the particle effect once. Loops if the effect selected is set to loop.|
|Enabled||Determines if the component can be executed.|
|Scale with Object||Determines if the particle effect is scaled with the object|
|Emitted Effect||The particle effect that will be played.|
|Offset Type Global / Local||Determines if the offset should happen in the Hype’s global space instead of the component’s local space.|
|Offset X / Y / Z||Offset for the emitted particle effect.|
Here's a link to the hype that shows how to implement and use the Particle Effects node: