Play particle effects in your Hype!
New particle effects can be added from the Asset Browser or by creating your own!
Effects can be managed from the World / Particle Effects menu (on the bottom left side).
An effect can be changed during runtime from the Emitted Effect property.
Target | If set, particle effect will play at the target object location |
Executing | Plays the particle effect once. Loops if the effect selected is set to loop. |
Enabled | Determines if the component can be executed. |
Scale with Object | Determines if the particle effect is scaled with the object |
Emitted Effect | The particle effect that will be played. |
Offset Type Global / Local | Determines if the offset should happen in the Hype’s global space instead of the component’s local space. |
Offset X / Y / Z | Offset for the emitted particle effect. |
Here's a link to the hype that shows how to implement and use the Particle Effects node: