When active, outputs its value following a tween in and tween out pattern on each frame. Can be used to create tweening movement for other components, like Transform and Force.
Executing | Determines if the component is executing. |
Enabled | Determines if the component can be activated. |
Loop | Determines if the component will keep executing infinitely or if it will stop after the first cycle. |
Direction: Forward | Direction for the tween. Disable for inverted tween! |
Tween In / Out | Easing pattern for the output to follow. |
Duration In / Out | Tween duration in seconds. |
Time Offset | Generator offset in seconds. |
Value Output | Outputted value following the selected tweens. |
Start / End Value | Start and end values for the selected tween in and tween out. |
On Loop/End | Value outputted after every wave cycle. |
Executing Components based on Time or Collision
Covers using Collision Trigger & Timer to execute the same action, also includes Wave Generator, Transform & Text components
TweenIn/TweenOut
Visual representation of each Tween
Here's a link to the hype that shows how to implement and use the Wave Generator node: