Object Storage allows you to store a reference to any existing game object. You can for example store a reference to a player character and later use the reference for certain actions.
Execute | Executes the node. |
On Start | Executes the node when the game starts. |
Enabled | Enable the Node. When disabled the node cannot do anything even when Executed |
Clear Object | Clears the stored object |
Store Object | When executed, stores the inputted object to the node. Can be set manually, or with links. |
Output Stored Object | When executed, outputs the stored object reference. |
Is Invalid | Executes if there are no objects stored, or if the reference to the object is not valid anymore. |
Here's some links to the hypes that shows how to implement and use the Object Storage node: