Tiles are assets that can be made to fill areas or formed into unique shapes by painting new tiles in the editor.
To add Tiles to your game tap the Asset Library and navigate to the Tiles tab.
Once added the Tileset will appear in your game as a single tile. It will also appear in the “Tiles” tab of the Builder Panel.
There are two ways to enter paint mode of a Tileset.
Select any tile.
Tap the Paint icon in the object widget.
You are now in paint mode.
Select the Tiles tab of the Builder panel
Select any of the existing Tilesets in your game. Once selected you are in paint mode and can create new tiles in your game.
To exit paint mode tap the back arrow in the upper left or, if you entered paint mode through the builder panel you can deselect the Tileset in the Builder panel to exit paint mode.
While in paint mode you can paint in new tiles and delete existing tiles.
Movement is the same as in the normal editor:
There are two ways to create new tiles in paint mode:
Most Tilesets can be painted in 3D:
Tap the trashcan icon to enter delete mode. While in delete mode tapping or painting will remove tiles.
Tileset paint mode also has a local undo and redo if you make any mistakes.