Timeline tools consist of Timelines and the Timeline Player Node.
Timelines are used by the Timeline Player to make changes over time to target Nodes or objects. Does that sound confusing? It might be a little bit at first but we'll do our best to get you started using this powerful tool.
To create or edit Timelines tap the Logic tab of the ToolBar then tap Timelines.
Here you can create new tracks or manage existing tracks. Tap the plus icon in the upper right of this menu to add new tracks.
To start adding and editing properties tap a Timeline to open the Timeline Editor.
A Timeline can have a number of different Tracks that can output different types of info via the Timeline Node.
From the Actions menu you can add new Properties Tracks.
Property tracks determine what kind of information will be output by the Timeline Node.
Outputs single numerical values
Outputs Vectors (multiple values like coordinates)
Outputs Transform properties (Position, Rotation & Scale) to the targeted object.
|Outputs Broadcast Signals
Tap the Actions Menu and scroll to the bottom of the pop-up to add new tracks.
Any of the “Add” options will add a new Track. Select what type of Track you want to add.
Tap a Track to make edits. The selected Track will turn green and a playhead will appear.
You can drag the playhead or any existing keyframes around on the Track by dragging.
Under the playhead or keyframe you can see the time.
Most changes you can make to a Track will be found in the Actions menu.
To make a new keyframe move the playhead to the desired position and select “Add Key”. Depending on the property you can then tap “Edit Key” and make adjustments. You can also edit keyframes by tapping one on the timeline.
|Creates a new keyframe on the selected track at the position of the playhead
|Deletes the selected keyframe
|Edits the selected keyframe
|Deletes the selected Track
|Rename the selected Track
|With Record Mode on you can automatically make new keyframes by moving, rotating & scaling the set object in the scene
|Add a new Number Track
|Add a new Vector Track
|Add a new Color Track
|Add a new Object Track
|Add a new Broadcast Track
|Add a new Animation Track
In the Timeline Editor there are a few snapping modes available. Snapping modes will help align placed keyframes when moving them around. You can change snapping modes by tapping the magnet icon in the upper right of the Timeline editor.
|No snapping enabled
|Keyframes will snap to keyframes on the Property Track above the selected Property Track
|Keyframes will snap to keyframes on the Property Track below the selected Property Track
|Keyframes will snap to .05 second intervals on the selected Property Track
The Timeline Player Node is used to execute a Timeline you have created and distribute the Track outputs to other Nodes or Objects.
|If enabled, Timeline will execute at the beginning of the game
|Timeline does not loop
|Restart from the beginning when the timeline ends
|Play the timeline in reverse when it ends
|Select the Timeline the player will use
|Use the Global Axis to make local transformations to the object
|Use the object orientation to make local transformations to the object
|Use world coordinates to make transformations to the object
|Speed at which the cinematic track is played
|Tap edit to open the selected Timeline in the Timeline editor
Object & Animation Tracks require an input Object to work.
Set the object by dragging a link from the Input Property to the object or tap “Set” and choose from available Reusables in your Hype.
Note: It's best and in some cases required to set input objects before you edit the Property Tracks in the Timeline editor.
Number, Vector & Color Tracks can be output to other Nodes or Objects.
Drag a link from the Output to the desired target.
Broadcast Property Tracks do not have an input or output, they simply execute the set Broadcast Signal at the times set in the property track.
Shogun demos the Timeline Tools in this highlight from the weekly HypeHype Live
Note: This demo was recorded using an older version of HypeHype, some menus or features may be a little different in the current version of the ap.