Allows text to be displayed in the Hype. Unless 3D, the text will only appear in runtime. Text node placement only affects the 3D text.
When 3D is enabled, the component has a direction, which is based on the node object’s transform.
Can be attached as a target to Action components like Transform and Force.
Visible | Set the Text visible. |
3D Text | Allows the text to appear in the world as a 3D-object. |
Always Face Camera | Forces the 3D text to always face the camera. |
Text | Displayed text. |
Type | Text only / Value with optional text / Time counter. |
Format | Changes the value display decimals (0 / 0.00). |
Value | Value parameter for the text. |
Align X / Y | UI placement for non-3D text. |
Size | Text size. |
Color | Text color. Selected index or color vector |
Placing Text on a Sign
0:40 • Annotated Tutorial
Covers some basics of using a Text component.
Creating a Timer with Start/Finish Triggers and Leaderboard Entry
2:47 • Annotated Tutorial
Includes using Collision Trigger, Timer, Text, Leaderboard & Game End components.
Make Counters That Track Screen Region Taps
5:13 • Stream Segment
Includes using Button, Text, Compare, Value Inspector & Time components.