Allows text to be displayed in the Hype.
Unless the text is set as 3D, it will only appear when playing. Text node placement only affects the 3D text.
When 3D is enabled, the component has a direction, which is based on the node object’s transform.
Can be attached as a target to Action components like Transform and Force.
Visible | Set the Text visible. | |
3D Text | Allows the text to appear in the world as a 3D-object. | |
Always Face Camera | Forces the 3D text to always face the camera. (This option is only visible when 3D Text is toggled on) | |
Hide Automatically | Will hide the text after a set duration | |
Duration | Set how long the text is displayed before being hidden (This option only visible when Hide Automatically is toggled on) | |
Text | Input the text you'd like the node to display | |
Type
|
Text | Display simple text |
Number | Display a value | |
Time | Display a value in time format | |
Format | Changes the value display decimals (This option is only visible when the Number Type is selected) | |
Value | When set to Number this is the value the node will display | |
Align X / Y | UI placement for non-3D text, choose between 9 preset positions | |
Size | Set the Text size | |
Color | Text color. Selected index or color vector | |
Style | Choose from preset Text styles (current options are plain or outline, the outline adds a black outline to the text) | |
Transition | Choose a transition to play when the text is made visible or hidden |
Placing Text on a Sign
0:40 • Annotated Tutorial
Covers some basics of using a Text component.
Creating a Timer with Start/Finish Triggers and Leaderboard Entry
2:47 • Annotated Tutorial
Includes using Collision Trigger, Timer, Text, Leaderboard & Game End components.
Make Counters That Track Screen Region Taps
5:13 • Stream Segment
Includes using Button, Text, Compare, Value Inspector & Time components.
Here's a link to the hype that shows how to implement and use the Text node: