Play particle effects in your games!
New particle effects can be added from the Asset Browser or by creating your own!
Effects can be managed from the Effects Tab of the Build menu. You can modify an effect in the Particle Effect Editor.
An effect can be changed during runtime from the Emitted Effect property.
Target | If set, particle effect will play at the target object location |
Executing | Plays the particle effect once. Loops if the effect selected is set to loop. |
Enabled | Determines if the component can be executed. |
Scale with Object | Determines if the particle effect is scaled with the object |
Emitted Effect | The particle effect that will be played. |
Offset Type Global / Local | Determines if the offset should happen in the scene's global space instead of the component’s local space. |
Offset X / Y / Z | Offset for the emitted particle effect. |
Here's a link to an example scene that shows how to implement and use the Particle Effects node: