This node can only be attached to an object or node directly, just like Character Animation.
Multiplayer Control makes it possible to assign logic and actions to only a certain client.
The “On Player Joined/Left” & “Player Name” output events are based on the Player who owns this object, in comparison to the Multiplayer Info that outputs any Player’s properties.
Player Indicator | When enabled, player indicator is shown at the edges of the screen when there are multiple players |
Player Index | Player index of the player who owns the object this node is in. |
Score Style | If enabled, shows multiplayer leaderboard in the top-left. You can select the leaderboard to be either in Ascending or Descending order. |
Score | Score for the user. Is used to determine players position in the multiplayer leaderboard. |
On Player Joined |
When the Player who owns this object joins the gameplay session, outputs the Player Index of that player. Can also be used as an execute event. |
On Player Left |
When a Player who owns this object leaves the gameplay session, outputs the Player Index of that player. Can also be used as an execute event. |
Player Name |
Outputs the player’s name who owns this object when executed. Linking to a Text node works by “Select Text by Index”. |
How to create a Multiplayer game? Check out this wiki article: https://wiki.hypehype.com/en/editor/components/multiplayer