Works similarly to the Object Spawner, but makes it possible to spawn playable entities assigned to playing clients in the session. It is important that the playing client gets to own the corresponding player object.
Example: use Multiplayer Info “On Player Joined” to execute this Multiplayer Spawner!
|Object To Spawn||Works like the normal Object Spawner, determining which object should be spawned. If used with a regular object and not a reusable, make sure to enable “Reference Object” from that object!|
|Spawn At||Position where the object is spawned. If unset, it will spawn at the node itself.|
|Execute||Spawn the object. The client that executes this will gain the ownership of this object.|
|On Start||Executes the node when the game starts|
|Enabled||Enables or disables the component|
Index of the player to spawn.
Player 1 = Zero
|Player Index||Passes the player index when the player is spawned|