Use the Visibility Node to control the visibility of objects under different gameplay states.
Target | Select the object you'd like to control visibility of |
Execute | Execute the node (this option is hidden if "Automatic" toggle is on) |
On Start | Execute the node at the start of the Hype (this option is hidden if "Automatic" toggle is on) |
Enabled | Enable the node. When the node is not enabled it will not have any effect when executed. |
Automatic | Automatically execute the node when the game state changes. |
Visible on Preview | When automatic is enabled, shows the target only when the HypeHype UI is present. |
Visible on Play | When automatic is enabled, shows the target only when playing the game. |
Visible on Game End Screen | When automatic is enabled, shows the target only when the Game End pop-up appears. |
Visible | If automatic is off, changing this will toggle target visibility on/off |
Hide Only Visual | Hide just the visual of the object or also hide it's physical collision. |