Containers can be used to store and organize Nodes. Drag and drop Nodes to the Container to add them to it.
Containers can be closed and opened, hiding or showing the contained Nodes in the Editor. To open or close a container select it then tap the eye icon on the widget.
Use containers to organize logic nodes.
Object Name | Name the container so it is easy to identify. This is particularly important when doing more complex logic that may include many different containers controlling different things |
Type | Change the type of container: Plain Container, Behavior, Reusable or Function Source |
Inputs | Inputs added to the container appear here |
Outputs | Outputs added to the container will appear here |
Edit Redirects | Add/edit/remove inputs and outputs for the container |
Inputs and outputs allow you to send values or other signals into or out from the container without having to edit the individual nodes inside.
To add Inputs, tap Add Input. This opens a popup with different Input Types to choose from.
If inputs are added, input values can be modified in the Reusable instances, or in the add-on settings.
Input Types | |
---|---|
Value | Outputs specified value |
Toggle | Outputs 0 if toggle is Off, 1 if toggle is On |
Object | Outputs the object reference |
Vector | Outputs inputted Vector |
This menu appears when adding a new input. Select the type of input you’d like to add
Add Outputs | tap to add outputs |