Runs a timer when set active based on the direction. Outputs the current time.
Note: For a timer text, link this component's Output to a Text component’s Value. Make sure the Text’s Type is set to “Time”.
Executing | Activates the timer. |
Direction: Forward | Determines if the timer is ascending or descending. |
Stop at End Time | Determines if the timer will stop at a selected time. |
Output | Outputs the current Time from this component. |
Time | Starting time value for the timer. |
End Time | Time at which the timer will stop running. |
Output On End | The values this component sends forward when it reached the End Time. |
Creating a Timer with Start/Finish Triggers and Leaderboard Entry
Includes using Collision Trigger, Timer, Text, Leaderboard & Game End components
Executing Components based on Time or Collision
Covers using Collision Trigger & Timer to execute the same action, also includes Wave Generator, Transform & Text components
Make Counters That Track Screen Region Taps
5:13 • Stream Segment
Includes using Button, Text, Compare, Value Inspector & Time components
Here's a link to the hype that shows how to implement and use the Time node: