Object Storage allows you to store a reference to any existing game object. You can for example store a reference to a player character and later use the reference for certain actions.
|Execute||Executes the node.|
|On Start||Executes the node when the game starts.|
|Enabled||Enable the Node. When disabled the node cannot do anything even when Executed|
|Clear Object||Clears the stored object|
|Store Object||When executed, stores the inputted object to the node. Can be set manually, or with links.|
|Output Stored Object||When executed, outputs the stored object reference.|
|Is Invalid||Executes if there are no objects stored, or if the reference to the object is not valid anymore.|