Creates a point-based joint between two objects. The first object (Attach A) will determine the position of the joint, but it can be offset.
The component has a direction, which is based on the node object’s transform. If the component is attached directly to the object itself, the direction will be based on the object’s transform.
|Attach A||Determines the first object attached to the joint, and the position of the joint.|
|Attach B||Determines the second object attached to the joint.|
|Enabled||Determines if the component is executable.|
|Collide Connected||Enables physical collision between the attached objects.|
|Local Axis||Determines if the joint should be in the Attach A object’s local space instead of global space.|
|Breaking Threshold||The maximum distance between the attached objects before the connection breaks.|
|Offset X / Y / Z||Joint’s positional offset from the Attach A.|
Some Basics About Joints
Includes some basic info on using all 4 types of Joints.