Sound assets need to be imported from the Asset Browser in order to be playable in this component. Plays the sound when executed.
Preview | Preview the sound. |
Execute | Executes the component. |
On Start | Executes the component at the start of the Hype. |
Enabled | Determines if the component is executable. |
Looping | Play the sound once or loop indefinitely. |
3D | Play the sound in 3D space based on it's proximity to the camera. |
Stop On Destroy | If on, when the component is destroyed while the sound is playing, stops the sound immediately. |
Sound | The sound to be played. |
Tune | Changes the pitch of the sound in semitones (-12 to 12). Makes the sound slower/faster in the process. |
Fine Tune | Fine tune the pitch in cents, 100ths of a semitone (-100 to 100). |
Tune Variation | Random pitch variation every time the sound is triggered. |
Volume | Volume of the sound (0 to 1). When 3D is on, this is the maximum volume achievable. |
Reverb amount | How much sound is sent to reverb effect (0 to 1). |
Distance Function | Formula used to determine the volume based on the proximity to the camera when 3D is on. |
Inner Distance | The maximum distance from the camera to which this component will play at the specified Volume when 3D is on. |
Max Distance | The minimum distance from the camera to which this component will play at 0 volume when 3D is on. |