Rotates, moves or scales an object based on its parameters when executed. Can also be assigned to a non-physical object, such as Text, Light, or Camera.
The transform action offsets the object’s position from its origin by the amount. For constant motion, use Force or Vector Transform instead.
The component has a direction, which is based on the node object’s transform. If the component is attached directly to the object itself, the direction will be based on the object’s transform.
Target | The target object the Transform is applied to. |
Execute | Executes the component. |
On Start | Executes the component at the start of the Hype. |
Enabled | Determines if the component is executable. |
Affect Physical | Determines if the transform action can affect the object's Physical component. |
Local Transform | Determines if the transform action should be in the object’s local space instead of global space. |
Type | Type of the transform action (rotate, translate, scale). |
Amount | The value of how much the object is transformed when executed, based on the type. |